SAT-SHERMAIN ARMORED PERSONNEL CARRIER:
This is an all terrain armored transport. It has heavy armor, good speed and heavy armament of weapons.MODEL TYPE: SHERMAIN ARMORED TRANSPORT CLASS: Armored Personnel Carrier CREW: 1 Pilot, 1 Copilot, 2 Gunners, 1 Radio Operator, And Room For 10 Others M.D.C. by Location *Main Body: 400 Treads(2): 200 each Flack Cannon Turrent: 200 Skirmisher Shields(3): 75 each **Skirmisher Rail Guns(3): 25 each Mini-Missile Launchers(2): 40 each **Side Light(2): 10 each **Forward Headlights(2): 5 each Communication Disk: 20 Side Access Hatches(2): 250each Rear Cargo Door: 350 Pilots Compartment: 150 Inner Doors(4): 50 each * Reducing the main body below zero will shut down the APC and weapons. ** These targets are small, shielded or difficult to hit and so attackers must make a called shot and receive a -2 to hit. If one of the treads are destroyed then speed is reduced by 75%, if both are destroyed then speed is reduced to zero. STATISTICS SPEED: 120 mph max HEIGHT: 21' LENGTH: 40' WIDTH: 11' WEIGHT: 20 tons CARGO: A 25' long by 15' tall by 9.5' wide cargo bay is located in the rear of the APC POWER SUPPLE: 20 year nuclear battery BLACK MARKET COST: 45 million credits WEAPON SYSTEMS 1.FLACK CANNON TURRENT: This is the main weapon of the SAT and can deliver a nasty blow to any creature or machine. It is located on the rear of the roof and is mounted on a turrent giving it 360 degree rotation and a 90 degree arc of fire. MEGA DAMAGE: 4 round burst 2D6x10 md 8 round burst 4D6x10 md ROF: burst only RANGE: 10,000' PAYLOAD: 3,200 rounds BONUS: +1 to hit 2.MINI-MISSLE LAUNCHER(2): On each side of the front of the APC there is a mini-missile launcher. Both are fixed forward. MEGA DAMAGE: by missile type ROF: 1, 2, 4, 6, 8, or 10 RANGE: About 1 Mile PAYLOAD: 20 Mini-Missals Each (40 Total) 3.SKIRMISHER RAIL GUNS(3): Located on each side hatch and above the back cargo door are mounted rail guns. An access panel slides open to reveal the weapons for use. There main use is to disperse small attackers by spreading there fire over a large area. MEGA DAMAGE: 1D6 md to every thing in it's arc of fire per 200 round burst ROF: burst only RANGE: 500' only PAYLOAD: 8000 rounds(40 bursts)