MDTS-8 Hawk:

The multidirectional thrust system 8 is a unique fighter in that it uses2 main jets and 6 support jets to allow the pilot to navigate the vessel in almost all-6 directions. Armor is sacrificed for speed, mobility, weapons, and force fields to make it a very capable space and atmospheric fighter. The ship is only available in limited quality on Phase World and is thought to be produced on Rifts Earth.
MODEL TYPE: MDTS-8 Hawk
CLASS: Multidirectional thrust fighter
CREW: 1 pilot
M.D.C. by Location:
MAIN: 500
VARIABLE SHIELDS: 250 each side (1,200 total)
PIOLETS COMPARTMENT: 250
**MAIN WINGS [2]: 320 each
**MAIN THRUSTERS [2]: 250 each
*SUPPORT THRUSTERS [6]: 100 each
AUTO-CANNON TURRET: 200
MISSILE PODS [4]: 175 each
*LONG RANGE MISSILES [2]: 60 each
*REAR PHASE BEAM TURRET: 150

*These targets are hard to hit and or shielded.  A called shot is required and is 
-3 to hit.	 
**The lose of a wing or thruster will make atmospheric flight difficult (-20% to 
pilot skill) and allow only half speed, and the lost of both wings or both main 
jets will make atmospheric flight impossible and only allow limited hover, speed 
is reduced to mach 1 in space. 

SPEED
ATMOSPHERE: Mach 6 and capable of breaking away from Earth=s gravity 
SPACE: Mach 10
FTL:  4 light years per hour

STATISTICS
HEIGHT: 16'
LENGTH: 46'
WIDTH: 16'
WINGSPAN: 36'
WEIGHT: 70 tons
CARGO: 10' X 10' X 10'
POWER SUPPLY: Mechanoid power crystal 50 years of life
COST: 100 million





WEAPON SYSTEMS
1.  WI-GL20 AUTOMATIC GRENADE LAUNCHER: The grenade launcher is a Wellington 
	industry weapon that has found its way to Phase World.  It is hard mounted 
	in the nose of the craft and is fixed forward.  Its blast radius makes it a 
	powerful weapon while its short range is its main draw back.
	PURPOSE: Close combat
	MEGA DAMAGE: 1D4X10 to 3' mdc for a single, 4D6X10 to 15' mdc for 15 round burst 
	RANGE: 4 miles in space, 4,000' in an atmosphere
	RATE OF FIRE: aimed or burst
	PAYLOAD: 6,000 rounds (400 bursts)
2.  DUAL GR-500 AUTO-CANNON TURRET: These are the main dog fighter weapons.  
	They are mounted in an armored turret below the nose of the craft.  
	It is capable of 360-degree rotation and can move 45 degrees up and 
	down. 
	PURPOSE: Dog fights
	MEGA DAMAGE: 4D6X10 mdc per dual 10 round bursts
	RANGE: 10 miles in space 3 miles in an atmosphere
	RATE OF FIRE: Bursts
	PAYLOAD: 20,000 round drum (1,000 bursts)
3.  MINI MISSILE LAUNCHER [2]: Covered launchers are located to the left and right 
	of the cockpit.  When needed they slide open to revel 10 missile tubes in 
	each.  Best used as strafing, anti missile, suppressive fire.
	PURPOSE: Strafing
	MEGA DAMAGE: By missile type
	RANGE: About a mile
	RATE OF FIRE: 1 to 20
	PAYLOAD: 50 per launcher (100 total)
4.  SHORT RANGE MISSILE PODS [4]: These are mounted in pods hanging below the main 
	wings and are the heavy hitters of the fighter.  In large volleys they are 
	capable of taking on most other small fighters.
	PURPOSE: Anti ship
	MEGA DAMAGE: by missile type
	RANGE: 40 to 80 miles
	PAYLOAD: 12 per launcher (48 total)
5.  LONG RANGE MISSILE MOUNTS [2]: Two long-range missile clamps are located on the 
	underbelly and can accommodate either long range missiles or cruise missiles.  
	Although not armored they are shielded and partially covered by the body.
	PURPOSE: Damage vs. large ships/station
	MEGA DAMAGE: by missile type
	RANGE: by missile type
	RATE OF FIRE: 1 or 2
	PAYLOAD: 2
6.  DUAL PC-100 PHASE CANNON TURRET: These cannons are located on top of the tail and 
	are capable of 360 degree rotation and 90 degree up and 45 degree downward.  
	They are mainly used for escape and removing dog-tailers.  
	PURPOSE: Back fire
	MEGA DAMAGE: 5D6 sdc/mdc to living in 30' area.  2D6X10 mdc to force field 
	RANGE: 10,000'
	RATE OF FIRE: Dual aimed blast
	PAYLOAD:  Unlimited

MANEUVERING BENEFITS
+10% to pilot skill 
+2 to dodge in atmosphere
+4 dodge in space

SHIELDS
250 mdc per facing, 1,500 mdc total
Regenerates 15 mdc per side per melee

SENSORS & CLOAKING
Long range sensors: 100,000 miles
Stealth system: invisible to long range radar (5,000 miles or farther)
Camouflage system: can only be engaged when powered down. 

02 - 99

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