SENTINEL ASSAULT BOT:

This heavy bot is used by the Coalition for large scale defense or as a first wave assault bot, in either case it's supposed to stay till it's enemy dead or it is. For these reasons it is fitted with special devices to safe guard the pilots and it's technology. It appears to be a triangular box mounted on two chicken walker legs and weapon arms.
CLASS: Heavy Assault Bot
CREW: 1 pilot and 1 gunner but can be piloted by one 

M.D.C. by location
	Main: 1000
	Reinforced Pilot Compartment: 250
	Legs(2): 600 each
	Weapon Arms(2): 300 each
	*Extendible Hands(2): 150 each
	Missile launcher Shoulders(2): 300 each
	Heavy Rail Gun Turrent: 100
	*Rear Charge Launcher: 50
	**Retractable Mini-Missile launchers(2): 70 each
	*Smoke dispensers(2): 20 each
	*Head lights(6): 10 each
	Rear Jet Pack: 200
	Side Laser Canons(2): 50 each
*All these targets are hard to hit and attackers are given a -2 to hit.  This negative 
only applies to the extendible hands when they are fully retracted.
**The retractable mini-missile launchers can not be targeted when retracted into the 
main body.
NOTE: A head unit would be to vulnerable of a target so this 	bot dose not have one.

STATISTICS
SPEED: 60 mph max while running
FLYING: hovering and flying is limited to half hour flight with 2 hour cooling off 
	periods.  Max speed is 120 mph 	with a max height of 100'.
JUMPING: hovering
HEIGHT: 35'
LENGTH: 30' for the main body but the weapon arms are 35' long
WIDTH: 25'
WEIGHT: 40 tons
PS: 50
CARGO: A locker with room for 2 man-sized power armor units and an additional space 
	that's 4'X4'X8'
POWER SUPPLY: 10 year nuclear battery
BLACK MARKET COST: 120 million credits, rare

WEAPONS AND SENSORS
WEAPON ARMS(2): On each arm are located 2 particle beam cannons.  These are the main 
	weapons of the bot.  
	NOTE: These also house the retractable hands.
	MEGA DAMAGE: 2D6X10 md or 4D6X10 md for a dual blast from both arms
	ROF: aimed only
	RANGE: 6,000'
	PAYLOAD: unlimited
	BONUS: +1 to hit
LONG RANGE MISSILE LAUNCHERS(2): Located in what appears as shoulders and above the 
	meddium range missile launcher are long range missile launcher.
	MEGA DAMAGE: by missile type
	ROF: 1 to 10
	RANGE: by missile type
	PAYLOAD:  20 long range missiles each(40 total)
MEDIUM RANGE MISSILE LAUNCHERS(2): What appears as shoulder are missile launchers.  
	When ready to fire the lids flip open to reveal the missiles.
	MEGA DAMAGE: by missile type
	ROF: 1 to 20 missiles may be launched per turn
	RANGE: by missile type
	PAYLOAD: 50 medium range each(100 total!)
HEAVY RAIL GUN TURRENT: The rail gun turrent is actually made of 2 linked gatlin gun 
	style rail guns mounted in a turrent.  This weapon was an add on after the first
 	style sentinel was found to be ineffective against most ground troops.  The weapon 
	is mounted under the main body, about in the middle, in a heavy turrent capable of 
	360 degree rotation and 90 degree arc down. This makes it possible to fire at all 
	ground spots except in the legs blind spots.
	MEGA DAMAGE: 2D6X10 md per 60 round burst, 1d6X10 md per 30 round burst, 5D6 per 
		20 round burst, 1D6 per single round
	ROF: burst or aimed
	RANGE: 4,000'
	PAYLOAD: 12,000 round drum
	BONUS: +1 to hit
REAR CHARGE LAUNCHER: This is a grenade style launcher located on the back of the main 
	body.  Its used to take out troops to the rear of the bot.
	MEGA DAMAGE: 1D6X10 md to 20' diameter
	ROF: 1 or 2 
	RANGE: no less then 25'(safety range) but up to 100'
	PAYLOAD: 15(cost 1,000 for each charge)
	NOTE: This weapon does full damage to everything in its blast radius and dose no 
	extra damage because of direct hits
RETRACTABLE MINI-MISSILE LAUNCHER(2):  These units are 	located on the sides of the main 
	body.  They retract into the main body when not firing or when reloading. They 
	have a 180 degree fire to the side.  Each can fire 15 shots before having to 
	reload from the internal supply, reloading requires one melee action.
	MEGA DAMAGE: by missile type
	ROF: each one can fire 1 to 15
	RANGE: by missile type
	PAYLOAD: 90 each(180 total) 6 sets of missiles each
LASER CANNON TURRENTS(2):  These laser turrents are located on the outside of the legs 
	and are used to fight ground troops.  They both have 360 degrees of fire.
	MEGA DAMAGE: 5D6 md
	ROF: standard
	RANGE: 2,000'
	PAYLOAD: unlimited
	BONUS:+2 to hit on aimed shot
SMOKE DISPENSERS: located on the legs as on all CS vehicles and bots are smoke dispensers.  
	Each leg has one launcher.
	MEGA DAMAGE: none
	ROF: 1 or 2
	RANGE: 20'X20'X20'
	PAYLOAD: 15 each(30 total)
	NOTE: "I know this doesn't cover the whole bot that's the price of large bots"
HAND TO HAND COMBAT:  The bot is not well suited for hand to hand combat but it can fight.
	DAMAGE
	Punch: 2D6 md 
	Stomp: 1D6X10 md only to opponents shorter then 10'
	Body Block or Ram: 4D6 md and a 70% chance of knocking opponent over
	Landing on an Opponent: if flying the bot is flying it can cut its thusters and 
	fall to the Earth and crushing its enemy. 1D6X10 md + 1D6 md for each 10 feet
	BONUSES
	+2 attacks/actions
	+2 to strike
	+2 to parry
	+1 to dodge
	+2 to roll
	+1 actions at levels 6 and 11


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