SENTINEL ASSAULT BOT:
This heavy bot is used by the Coalition for large scale defense or as a first wave assault bot, in either case it's supposed to stay till it's enemy dead or it is. For these reasons it is fitted with special devices to safe guard the pilots and it's technology. It appears to be a triangular box mounted on two chicken walker legs and weapon arms.
CLASS: Heavy Assault Bot
CREW: 1 pilot and 1 gunner but can be piloted by one
M.D.C. by location
Main: 1000
Reinforced Pilot Compartment: 250
Legs(2): 600 each
Weapon Arms(2): 300 each
*Extendible Hands(2): 150 each
Missile launcher Shoulders(2): 300 each
Heavy Rail Gun Turrent: 100
*Rear Charge Launcher: 50
**Retractable Mini-Missile launchers(2): 70 each
*Smoke dispensers(2): 20 each
*Head lights(6): 10 each
Rear Jet Pack: 200
Side Laser Canons(2): 50 each
*All these targets are hard to hit and attackers are given a -2 to hit. This negative
only applies to the extendible hands when they are fully retracted.
**The retractable mini-missile launchers can not be targeted when retracted into the
main body.
NOTE: A head unit would be to vulnerable of a target so this bot dose not have one.
STATISTICS
SPEED: 60 mph max while running
FLYING: hovering and flying is limited to half hour flight with 2 hour cooling off
periods. Max speed is 120 mph with a max height of 100'.
JUMPING: hovering
HEIGHT: 35'
LENGTH: 30' for the main body but the weapon arms are 35' long
WIDTH: 25'
WEIGHT: 40 tons
PS: 50
CARGO: A locker with room for 2 man-sized power armor units and an additional space
that's 4'X4'X8'
POWER SUPPLY: 10 year nuclear battery
BLACK MARKET COST: 120 million credits, rare
WEAPONS AND SENSORS
WEAPON ARMS(2): On each arm are located 2 particle beam cannons. These are the main
weapons of the bot.
NOTE: These also house the retractable hands.
MEGA DAMAGE: 2D6X10 md or 4D6X10 md for a dual blast from both arms
ROF: aimed only
RANGE: 6,000'
PAYLOAD: unlimited
BONUS: +1 to hit
LONG RANGE MISSILE LAUNCHERS(2): Located in what appears as shoulders and above the
meddium range missile launcher are long range missile launcher.
MEGA DAMAGE: by missile type
ROF: 1 to 10
RANGE: by missile type
PAYLOAD: 20 long range missiles each(40 total)
MEDIUM RANGE MISSILE LAUNCHERS(2): What appears as shoulder are missile launchers.
When ready to fire the lids flip open to reveal the missiles.
MEGA DAMAGE: by missile type
ROF: 1 to 20 missiles may be launched per turn
RANGE: by missile type
PAYLOAD: 50 medium range each(100 total!)
HEAVY RAIL GUN TURRENT: The rail gun turrent is actually made of 2 linked gatlin gun
style rail guns mounted in a turrent. This weapon was an add on after the first
style sentinel was found to be ineffective against most ground troops. The weapon
is mounted under the main body, about in the middle, in a heavy turrent capable of
360 degree rotation and 90 degree arc down. This makes it possible to fire at all
ground spots except in the legs blind spots.
MEGA DAMAGE: 2D6X10 md per 60 round burst, 1d6X10 md per 30 round burst, 5D6 per
20 round burst, 1D6 per single round
ROF: burst or aimed
RANGE: 4,000'
PAYLOAD: 12,000 round drum
BONUS: +1 to hit
REAR CHARGE LAUNCHER: This is a grenade style launcher located on the back of the main
body. Its used to take out troops to the rear of the bot.
MEGA DAMAGE: 1D6X10 md to 20' diameter
ROF: 1 or 2
RANGE: no less then 25'(safety range) but up to 100'
PAYLOAD: 15(cost 1,000 for each charge)
NOTE: This weapon does full damage to everything in its blast radius and dose no
extra damage because of direct hits
RETRACTABLE MINI-MISSILE LAUNCHER(2): These units are located on the sides of the main
body. They retract into the main body when not firing or when reloading. They
have a 180 degree fire to the side. Each can fire 15 shots before having to
reload from the internal supply, reloading requires one melee action.
MEGA DAMAGE: by missile type
ROF: each one can fire 1 to 15
RANGE: by missile type
PAYLOAD: 90 each(180 total) 6 sets of missiles each
LASER CANNON TURRENTS(2): These laser turrents are located on the outside of the legs
and are used to fight ground troops. They both have 360 degrees of fire.
MEGA DAMAGE: 5D6 md
ROF: standard
RANGE: 2,000'
PAYLOAD: unlimited
BONUS:+2 to hit on aimed shot
SMOKE DISPENSERS: located on the legs as on all CS vehicles and bots are smoke dispensers.
Each leg has one launcher.
MEGA DAMAGE: none
ROF: 1 or 2
RANGE: 20'X20'X20'
PAYLOAD: 15 each(30 total)
NOTE: "I know this doesn't cover the whole bot that's the price of large bots"
HAND TO HAND COMBAT: The bot is not well suited for hand to hand combat but it can fight.
DAMAGE
Punch: 2D6 md
Stomp: 1D6X10 md only to opponents shorter then 10'
Body Block or Ram: 4D6 md and a 70% chance of knocking opponent over
Landing on an Opponent: if flying the bot is flying it can cut its thusters and
fall to the Earth and crushing its enemy. 1D6X10 md + 1D6 md for each 10 feet
BONUSES
+2 attacks/actions
+2 to strike
+2 to parry
+1 to dodge
+2 to roll
+1 actions at levels 6 and 11