MA-2 DEATH BOT
The MA-2 is the Colalitions newest robot. It is heavily armored and equipped. It is 24 feet of sure firepower.
MODEL TYPE: MA-2 Death Bot
CLASS: Fast Assault Heavy Robot
CREW: 1 pilot. One human sized passenger can fit in the storage area behind seat.
M.D.C. by Location
Long Range Missile Launcher: 200
Rail Gun Turrets (2;sides): 60 each
Forearm Plasma Cannon: 150
Lower Leg Missile Launchers (2): 150 each
*Lower Leg Flamethowers (2): 30 each
*Searchlight (chest): 5
Upper Arms (2): 200 each
Lower Arm: 200
legs (2): 350 each
*Head: 250
Reinforced Pilots Compartment: 150
**Main Body: 700
*These targets are small and difficult(small,shielded,ect..) to hit. All shots at these
areas have to be called shot and are -2 to hit. If the head is destroyed the pilot loses
optics and half of the bots combat bonuses.
**If the main body is destroyed the bot shots down and all that protects is the pilots
compartment.
SPEED
RUNNING: 100 mph max
LEAPING: 20 feet high or length wise, 30 feet with a running start, add 20 feet with booster
assistance.
FLYING: Concealed jets allow the bot to fly, 400 mph with a maximum height of 1000 feet.
STATISTICS
HEIGHT: 24 feet high with long range missile launcher in firing position, 28 when
launcher is at rest.
LENGTH: 20 feet with launcher in firing position, 12 when at rest.
WIDTH: 12 feet
WEIGHT: 25 tons loaded
PHYSICAL STRENGTH: Equal to 40
CARGO: Enough room to store a suit of body armor in a space behind the pilot's seat. Also has
a food and water storage space(enough for a few days.)
POWER SYSTEM: Nuclear average life of 10 years.
BLACK MARKET COST: ??????
WEAPONS SYSTEMS
1.LONG RANGE MISSILE LAUNCHER: This launcher is held over the shoulder when firing but in a
vertical position behind the back when not needed. It takes two melee actions to get
the launcher into a firing position but once there it can fire normally.
Primary Purpose: Long Range Destruction
Secondary Purpose: Taking out the big guy
Mega Damage: Depends on missile type. Usually nuclear/multi warhead smart bomb
(4D6^10 M.D.)
Rate of Fire: One or two missals
Range: depends on missile type
payload: 6 long range missals
2.PLASMA CANNON: The right forearm is replaced with a plasma cannon.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega Damage: 2D6X10 M.D. per blast
Rate of Fire: equal to pilots number of attacks
Range: 3000 feet
Payload: unlimited
3.MEDIUM RANGE MISSILE LAUNCHERS(2): 3 access holes in each shoulder are the medium range
missile launchers.
Mega Damage: Depends on missile type, usually plasma/heat(2D6X10)
Rate of Fire: 1, 2, 3 or 4
Range: Depends on missile type
Payload: 6 each(12 total)
4.RAIL GUN TURRETS: A railgun turrets are mounted under each arm on the sides of the bot. These
guns are mainly used to combat the undead for they are loaded with wood rounds.
Primary Purpose: Anti-vampire
Secondary Purpose: Defense
Mega Damage: 1D4 M.D. per 30 round burst
Vamp Damage: 3D6^10 hit points per 30 round burst
Rate of Fire: bursts only
Range: 4000 feet
Payload: A internal 3000 round(100 bursts) drum is standard.
5.VIBRO BLADE: A six foot blade is stored in the left arm.
Primary Purpose: Close Combat
Secondary Purpose: Defense
Mega Damage: 4D6 M.D.
6.MINI-MISSLE LAUNCHERS(2): 2 mini-missiles launchers are located on the outside of each
lower-leg. Each launcher contains two rows of missiles.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega Damage: Depends on missile type, usually plasma(1D6^10 M.D. to a 15 foot area) or
frag(4D6 M.D. to a 20 foot area)
Range: Depends on missile type
Payload: 20 each(40 total)
7.FLAME THROWERS(2): 2 flame throwers are located on the inside of each lower-leg.
Primary Purpose: Anti-Personal
Secondary Purpose: Defense
Mega Damage: 1D4 M.D. or 2D4 M.D. from a duel blast, and a 90% chance of setting
combustibles on fire, will burn for 2D4 min. causing 1D4 M.D. per melee
Range: 200 feet
Payload: 30 blast each(60 total)
8.CHEMICAL SPRAY: A chemical sprayer in located in the palm of the left hand.
Primary Purpose: Anti-Vamps
Secondary Purpose: Anti-Terrorist
Contents: Up to 40 doses of chemicals, usual mix is; 4 CO-2, 12 tranquilizer\sleep, and
20 water(2D6 hit points to vamps)
Rate of Fire: Equal to pilots number of attacks
9.STORAGE SPACES(3): 3 storage spaces 2 foot^1 foot^1 foot are located on the legs(2, one on
each,) and chest.
10.HAND TO HAND COMBAT:
R Punch: 8D6 S.D.C.
FS Punch: 3D6 M.D.
Power Punch: 7D6 M.D.
Vibro Blade: 4D6 M.D.
Kick: 2D6 M.D.
L Kick: 4D4 M.D.
Body Block: 2D4 M.D.
+3 Attacks at level one
+1 Attacks at levels 4, 7, and 11
+2 strike +3 parry +4 dodge +3 roll
+3 initiative